He has all of Sonic skills (special moves) and has access to all his trial stages / action stages.Ī minor inclusion is the Cream The Rabbit can be glimpsed in Station Square leading up to the Ice Cap Action Stage. He will have to be unlocked after collection of all 130 emblems and then only playable in the Trial Mode. Tasks in Adventure Fields are now assisted with a map function so it's possible to know where to go and/or doing.Īnother inclusion is Metal Sonic as a playable character but with limitations. The default is Auto and provides a first-person perspective whereas Free will give more viewing surround the character. The camera angle can now be manipulated used the C analogue. There is a little more voice over to be heard around the various menus. This is rather disappointing considering the GC is rather powerful in comparison and Sonic Adventure 2: Battle which had already been launched. Unfortunately this is still the games and it now fluctuates anywhere between 15 and 60 frames per second which decent gamers are sensitive to. One of the major issues of the DC version was the framerate with fluctuated. The colours are very bright and the characters have slightly more details due to them being built with more polygons. Graphically the game has improved marginally. What earns the DX postfix is a handful of extra features and bug fixes (which are in the game somewhere).
For the full low down checkout the Sonic Adventure Feature. Sonic and the other characters roam the Adventure Fields heading to their various Action Stages. Unfortunately it did not score well with the gaming populous and it did not play particularly well against the DC original bizarrely giving the impression that Sonic Team seemingly wasted an opportunity to 'fully fix' an otherwise great game.įor the most part, DX is an identical port of the DC version right down to the majority of glitches that plagued that game yet with a few additions here and there. The resulting product was Sonic Adventure DX: Director's Cut (DX) and released on the GC in June 2003 with a PC port following later. The re-release included additional features and content dropped from the DC version due to time constraints as well as numerous bugs fixed.
Sonic Team decide to re-release the game that bought the blue blur back from obscurity on this relatively new and moreover powerful platform. had made a stable home for themselves on Nintendo's Gamec`ube (GC). The power of the Dreamcast (DC) allowed for a bigger, faster and better adventure game never before seen that reinstated Sonic as one of gaming coolest characters.īy 2003, after various machinations at SEGA and within the rest of the gaming world, Sonic and co. The first release of Sonic Adventure back in 1998 was of revolutionary scale in comparison to the games that preceded. SONIC ADVENTURE DX NINTENDO GAMECUBE AND PC (2003)